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| Data flooding of the server third party aircraft list | |
Geoff Server ![]() 20th Jul 2012 06:52:15 | Hi everyone,While trawling the interweb I can across this web site which provides a list of third party aircraft that can cause data flooding in a multiplayer session.
Might be of help. http://www.scribd.com/doc/92357236/Multi-Player-Flooding |
Geoff Server ![]() 20th Jul 2012 06:53:36 | The above list was complied in May 2012 |
Joe Clifford ![]() 20th Jul 2012 08:18:02 | Good find Geoff , Shame about the 208B as I have only just bought that!
Regards Joe |
Clive Northrop ![]() 20th Jul 2012 16:39:58 | I sent this message to PMDG:-
From: clivenlek@yahoo.com Sent: Fri, 20 Jul 2012 02:17:12 -0500 To: Product Support Subject: Too many packets online flying... I fly the NGX online with FSOpen.co.uk. They have put some software on thier server to monitor the amount of packets each player is sending from their planes ( to stop pirated NGXs). Most planes issue around <200 packets, any player that goes higher than 750 is automaticaly kicked from the session. I can fly my PMDG Jetstream J41 with no problems on thier server but when I switch to the NGX my packets go high and I get kicked. Things that I have done already: Formatted hard drive Reinstalled windows Run several antivirus and malware programs (no faults found) Done all windows 7 updates Reinstalled FSX + Accel. Reinstalled PMDG NGX and all updates (with admin rights) I do use FSUIPC (registered) and PFC Jetliner center console and yoke and pedals with macros to control the NGX. I you wish to come onto my system and check around for problems I am happy to oblige. I am in Saudi time GMT +3 And got this reply:- This will not be "fixed" because it involves the way the airplane works at the core level. We've done all we can with this issue. I'm not sure what you mean about stopping pirated versions - pirated copies don't send out more packets. Ryan Maziarz Technical Support PMDG Simulations, LLC. www.precisionmanuals.com |
Clive Joy ![]() 20th Jul 2012 17:32:27 | IS this of any help
http://www.fs-mp.com/server/index.html |
Geoff Server ![]() 20th Jul 2012 17:52:55 | Found this Avsim forum about FSX addon hardware and aircraft and havn't checked all the links but, looks like you can test an aircraft or hardware online.
If anyone trys it post results. http://forum.avsim.net/topic/340221-addon-developers-gauges-causing-lag/ |
Clive Northrop ![]() 20th Jul 2012 17:54:39 | I'm sure this would interest Gordon or Dave. Would be great if the SAFE server fix could be implimented... |
Dave Wave ![]() 20th Jul 2012 18:34:43 | I've talked to the author of that list in the past. He didn't want to go public so suspect it's a leak. Geoff from fsmp spotted the problem first and that's why there is now an autokick facility available in fsopen server for any players creating excessive network traffic.
The PMDG 737 was really bad for multiplayer because of excessive traffic at launch but with service packs is now reasonable. I've said before, pirated planes are likely not to have these fixes in which is why they can kill multiplayer sessions. Our software will kick any plane, or addon etc,that causes problems with multiplayer. |
Darren Carey ![]() 21st Jul 2012 09:59:15 | hi all i have email PMDG about the 737ngx as they dident know about the cracked ngx witch came out 2 weeks ago that has a patch so all Service Pack work on it so a new Service Pack could be on the cards to stop this and dater flooding also happens with addon airport's not long now and i will be back on see you all soon darren |
Curley Campbell 21st Jul 2012 22:08:11 | For those of you that may fly Navy military aircraft... we have available a few aircraft which have been corrected for excessive session packets. www.fsxcarrierops.com Session Addons/Aircraft. The F-4, F-8, F-14 (modified IRIS freeware), and the new FSX Blue Angels F-18 (don't miss this one.. much better then the default Acceleration F-18.)
For the most part, we found most of the excessive packet sizes were generally not caused by the aircraft per sec... rather the main issue was some of the internal gauges or special function xml files... which were making too many unnecessary and/or duplicate calls per second. |
Dave Wave ![]() 22nd Jul 2012 16:14:20 | Curley, thanks for sharing.
Darren, I doubt add on airports can cause this. Where did you get this info from? |
Geoff Server ![]() 23rd Jul 2012 16:22:09 | Jackanory... Jackanory... bomp..bomp...
The oldies wil get this. |
Darren Carey ![]() 23rd Jul 2012 21:50:07 | i think it when you use cracked airports i am not 100% sure will do some diging to find out |
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